FISHING PUZZLE

This is a simple small child's game, created with the visual programming language Delphi. Click the Draw button to draw the fisherman's tangled lines. Trace each one and enter the number of each coloured fisherman's catch in the Answers Box. Click the Reveal button to check your answers as each line is revealed in colour. A suitable comment then appears! Click the Draw button to draw another set of tangled lines. This game is the subject of the Tutorial on programming these games.
(Note: To run the game, double click the downloaded file fish.exe)
(click here if there is no list of my other games showing on the left)
Copyright © C.W.Rapley 2005